Month: November 2010

November 16, 2010 / Pre-2015 Archives

After weighing how much the layout impacts players perception of scale, Crossroads gets on last polish pass to address infantry movement, and goes through the final round of playtests. Click here for part 10, Ship It. Click here to keep tabs on the series as it progresses.

November 12, 2010 / Pre-2015 Archives

Voting for Halo – make your voice heard. Click here to read None of the Above.

November 10, 2010 / Pre-2015 Archives

In the penultimate update on Crossroads we zero in on a series of refinements, with a final polish pass on base design and vehicle movement. Click here for part 9, Back to Basics. Click here to keep tabs on the series as it progresses.

November 3, 2010 / Pre-2015 Archives

After a few weeks of mostly solitary development, Crossroads gets subjected to its first round of play testing. We look at what kinds of feedback came from the sessions, and the adjustments made in response. Click here for part 8, Cut & Polish. Click here to keep tabs on the…