BTF#9 : The “Pre-Rendered” Advantage

One Comment

  1. That Gunslinger
    March 26, 2012

    It worked for Halo Wars as the gameplay wasn’t cinematic or made for storytelling, just for micro-managing, therefore pre-rendered cutscenes were the only way to get some character interaction and advance the plot.

    However the other games were suited to be used in-game and in cutscenes. And Halo 4 looks amazing from what we’ve seen so far, so I see no reason that they would really need to have pre-rendered cutscenes. The in-game screenshots and gameplay look detailed enough already, so I don’t see the need to have all of that effort placed in making seperate cutscenes. It also transitions much better if everything is in-game, rather than jumping from gameplay to hyper-real CGI and back.

    Though I admit that the Halo Wars cutscenes were beautiful, so I wouldn’t exactly be annoyed if they did do pre-rendered cutscenes. Also consider the footage of the face-stretching stuff, so you have to think that the technology is there for in-game cutscenes, otherwise why bother with that sort of tech?

    Either way is fine for me, though I would prefer to have in-game cutscenes, to maintain the immersion.

    And for the record, I DO love parking vehicles in the backgrounds of cutscenes. (My personal favourite is parking a Scorpion on the top of the crashed Pelican at the end of ‘Tsavo Highway’). 😀

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