Forging Ahead breaks its hiatus as Ghaleon takes a final look at the possibilities – and limitations – that Reach brings to map makers in the 14th and final instalment of the Forging Ahead series.
Author: GhaleonEB
We zero in on the lone Firefight map from the Defiant Map Pack, and look at how it’s different from the Firefight maps that Reach shipped with.
The results of the first playtest on Sandybridge is in, and the verdict was a resounding thumbs down. We look at what went wrong, and undertake a near total map rebuild to address it. Click here for part 13, Herding Cats. Click here to keep tabs on the series as…
We kick off the start of a second large-scale map on Forge World by searching for an ideal BTB space, and then speed through the development of the first, untested iteration. Click here for part 12, Whirlwind Tour. Click here to keep tabs on the series as it progresses.
After a brief hiatus on map making after wrapping up Crossroads, we take a step back to evaluate how Forge has evolved from its Halo 3 iteration, and how effective it is as a map creation suite. Click here for part 11, Used Canvas. Click here to keep tabs on…