Forward Unto Dawn Posts

March 15, 2011 / Pre-2015 Archives

We zero in on the lone Firefight map from the Defiant Map Pack, and look at how it’s different from the Firefight maps that Reach shipped with.  

March 14, 2011 / Pre-2015 Archives

The results of the first playtest on Sandybridge is in, and the verdict was a resounding thumbs down. We look at what went wrong, and undertake a near total map rebuild to address it. Click here for part 13, Herding Cats. Click here to keep tabs on the series as…

March 14, 2011 / Pre-2015 Archives

A look at the Defiant Map Pack, how they tie into the existing fiction and how they offer a sneak peak at the future of Halo.

March 8, 2011 / Pre-2015 Archives

A screenshot gallery of concept artwork and early builds of the Defiant Map Pack!

March 1, 2011 / Pre-2015 Archives

There are many ways to define a Halo map, to make things simple and clear we decided to look back at all of the Halo maps and sort them into three themed categories, Human, Covenant and Forerunner. These categories do not reflect the visual themes perfectly, for example Rat’s Nest…

February 2, 2011 / Pre-2015 Archives

We kick off the start of a second large-scale map on Forge World by searching for an ideal BTB space, and then speed through the development of the first, untested iteration. Click here for part 12, Whirlwind Tour. Click here to keep tabs on the series as it progresses.

January 21, 2011 / Pre-2015 Archives

After a brief hiatus on map making after wrapping up Crossroads, we take a step back to evaluate how Forge has evolved from its Halo 3 iteration, and how effective it is as a map creation suite. Click here for part 11, Used Canvas. Click here to keep tabs on…

November 16, 2010 / Pre-2015 Archives

After weighing how much the layout impacts players perception of scale, Crossroads gets on last polish pass to address infantry movement, and goes through the final round of playtests. Click here for part 10, Ship It. Click here to keep tabs on the series as it progresses.

November 12, 2010 / Pre-2015 Archives

Voting for Halo – make your voice heard. Click here to read None of the Above.

November 10, 2010 / Pre-2015 Archives

In the penultimate update on Crossroads we zero in on a series of refinements, with a final polish pass on base design and vehicle movement. Click here for part 9, Back to Basics. Click here to keep tabs on the series as it progresses.