A look at the Defiant Map Pack, how they tie into the existing fiction and how they offer a sneak peak at the future of Halo.
Forward Unto Dawn Posts
There are many ways to define a Halo map, to make things simple and clear we decided to look back at all of the Halo maps and sort them into three themed categories, Human, Covenant and Forerunner. These categories do not reflect the visual themes perfectly, for example Rat’s Nest…
We kick off the start of a second large-scale map on Forge World by searching for an ideal BTB space, and then speed through the development of the first, untested iteration. Click here for part 12, Whirlwind Tour. Click here to keep tabs on the series as it progresses.
After a brief hiatus on map making after wrapping up Crossroads, we take a step back to evaluate how Forge has evolved from its Halo 3 iteration, and how effective it is as a map creation suite. Click here for part 11, Used Canvas. Click here to keep tabs on…
After weighing how much the layout impacts players perception of scale, Crossroads gets on last polish pass to address infantry movement, and goes through the final round of playtests. Click here for part 10, Ship It. Click here to keep tabs on the series as it progresses.
In the penultimate update on Crossroads we zero in on a series of refinements, with a final polish pass on base design and vehicle movement. Click here for part 9, Back to Basics. Click here to keep tabs on the series as it progresses.
After a few weeks of mostly solitary development, Crossroads gets subjected to its first round of play testing. We look at what kinds of feedback came from the sessions, and the adjustments made in response. Click here for part 8, Cut & Polish. Click here to keep tabs on the…