Dani
Below is an archive of all of Forward Unto Dawn’s articles, arranged in reverse chronological order. You can skip to an article category: Analysis | Speculation | Op-Ed
Analysis
An examination of Halo: Reach‘s datapads.
[Ongoing Series]: “See No Evil” / “Hearts and Minds” / “Reflections” (Forthcoming)
Examining Reach‘s campaign mechanics and construction [August 2011].
A brief overview of Halo‘s storytelling from Combat Evolved to ODST [June 2010].
Speculation
On the eve of E3 2012, the FUD staff made some informed speculation on who or what the “ancient evil” of Halo 4‘s campaign could be.
[Series, May-June 2012]: “The Composer”
A quick look at the concepts for Halo 4 released in mid 2011 [September 2011].
Before the official announcement of Combat Evolved Anniversary, Dani offered up some suggestions for what form a CE remake should take [April 2011].
Dani combs through pre-beta Reach footage to extrapolate what kinds of battlefields players will encounter in the final game [March 2010].
Commentary
FUD makes the case that Unearthed is Reach‘s best Firefight map [March 2011].
Halo: Reach‘s Defiant Map Pack, reviewed [March 2011].
The environs of the Halo series’ multiplayer offerings, by the numbers [March 2011].
Dani discusses Halo: Reach‘s matchmaking voting system and how it could be improved [November 2010].
FUD sinks its teeth into Reach‘s forge and offers a look at where the editing mode has come from.
[Series, September 2010]: “Forge” / “Tools of the Trade”
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