Reach Multiplayer Arena Q&A Transcript
What’s the point of being in a higher division? Are there rankings within each division, are there tournaments? I just don’t understand the incentive of being in a higher division.
Just honour and glory. Same reason you might be interested in earning a 50 in Halo 3.
Some people will not be motivated by this, and may instead enjoy just seeing how their Day Rating ebbs and flows every night. Some people may not be interested at all, but for them, we are continuing to improve many of our familiar Halo 3 play-lists (in ways we haven’t even been able to discuss yet, too!)
Will everyone be able to eventually obtain the maximum rank – or is it partially skill based?
The Divisions (which are Arena specific, i.e., Arena only) are exclusively skill based, so no, not everyone will be able to reach the highest Division.
Will there be visible TrueSkill levels shown in any of the play-lists or will they all be hidden?
They will all be hidden, because we are using a raw, unconstrained form of TrueSkill that does a superb job of skill matching, but which can move very unexpectedly.
Arena Divisions will take it into account, though.
Can you explain a little bit about how Active Roster comes into play with the Arena (if it does at all)?
It doesn’t, really. Active Roster is a different feature (lots more information coming soon!)
Can you confirm that all players will have the same starting weapon?
If not exactly the same starting weapon, then something very close (more info coming soon!) The goal is that all players start off on an even footing.
Are you still using influential ranking ie; will you be able to de-rank and then boost your friends?
No, it will be relatively hard to attack the Arena system the same way Halo 3 could be attacked. Of course, we are realistic–people may find new ways to attack the new system.
Of course, the Banhammer has been evolving too. 🙂
Will there be specific maps used for Arena exclusively?
Probably not. There will be specific variants, though.
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