Reach Multiplayer Arena Q&A Transcript


I think a lot of us here will not be able to play on a daily basis. I personally can only play on weekends. Does this mean I will basically never rank up? I believe people with more time on their hands will have a huge advantage from my point of view at this moment.

Quantity only matters until you get enough games and days to get assigned to a Division.

Quality defines which Division you get assigned to, and that’s what ultimately goes in your Service Record. Quality >>> Quantity.


What about August 31? You can’t leave a day out 🙁

Does August have 31 days? Crap. I knew I should have checked.

Sorry to tell you guys, but your 360 probably won’t boot up on August 31. 🙁


I thought you said that your rating per match was not relative to your peers’ performance. Now when you say “how well you plated against your peers” do you mean the people you just played in a match or the division as a whole?

My “Division” right now is “employees at Bungie”. I haven’t been doing too well in play-tests. 🙂

Rating is against opponents in that game. In a large enough population (like a few thousand, or tens of thousands), Matchmaking will do a pretty good job of putting you in games where your opponents are, in fact, your peers. Especially with TrueSkill being freed up to do its magic (fun factoid: in a large population, TrueSkill can accurately predict your relative skill level in less than a dozen games.)


If I play the minimum number of required games and a get a good enough rating to be Silver, will I stay silver the whole month? Basically I’m asking if the leagues are divided by the number of players, or point boundaries. Also, what incentive is there for an Onyx player to play more Arena that month?

If you land smack dab in the middle of Silver Division, and your game neither improves or worsens, you’ll probably stay Silver. If you improve, however, you can still go up.

A player who comes in at Onyx after a couple of days of winning most or all of his games (even against challenging opponents) and stops could be pushed out if more players move up above him. Divisions are distributed across the population.


When you say “full reset,” does this mean that our connection speed history/reliability is reset as well? If I decide to upgrade my ISP over the course of my Halo:Reach career, will Reach’s matchmaking take note immediately (…or will I be stuck with my previously paltry connection speed history, akin to Halo 3’s matchmaking)?

No, we would not be resetting that kind of data. But I believe we’re handling that particular problem you describe a bit better.


Will you be able to see other players’ rating after a match like you could check the Kill/Death of opponents after Halo 3? Or will only you or your team be able to see your rating?

The plan right now is that you’ll be able to see the current game Rating for all players, but in the lobby you’ll only see Ratings for party members.

The Day Rating is for your own information, not for making you a target of heckling (or for flaunting, except among friends.)


But if I wanted to, I could eventually play enough and play well so I could get there, right?

If you played enough and improved your game over time, then yes, you could. You won’t be able to grind it out without improving your game, though.

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